Wednesday, May 26, 2010

Bugger the Kraken, Apathy is a greater threat

Well after much thought and watching Aeon PW slowly die as players lost interest, I decided to close the world. Makes me sad but also a sense of release, as trying to nurse a body when the soul is gone is rather draining.

I have found that players lost interest, builders were not dependable and DM's well did the best they can before they imploded. Apathy ran riot and ruled at the end, regardless of the engery thrown into Aeon.

I learnt a lot about myself, people and how to run a PW effectively. I made a lot of mistakes and learnt from them as well.

So what next? I am not sure, I do enjoy building in NWN1 and I rather enjoy roleplaying. Perhaps I shall fiddle and see if I can get the Kraken chopped up and served to some unsuspecting people, not really sure.

For now, I shall move forward and fiddle, hacking areas and code together, so that my mind remains engaged, until something comes along that catches my eye in the PW arena.

Aeon, goodbye and thankyou for all the joy and tears.

Sporaxis

3 comments:

Anonymous said...

Dear Spor,

I suspect it is useless to look elsewhere when assigning blame in this. Let's face it... it was you.

You have to take responsibility for the majority of the work here, you ironed out the bugs, built areas and features into your world.

You carried on the Mystara community after it died. You hosted the server and forums. So stop wondering.

I blame you.


So uhh... Thanks! Great work. But all things die, and good that they do, otherwise they'd be elves.

Baron


ps. Not sure about multiplayer games, but there are always other projects. Witcher 2 is looking very promising, and the success of that shitty Dragon Age game will undoubtedly commission a sequel with a prettier toolset. Put your creative energies into a future single player mod; you've plenty of time to prepare. And should your loyalties lie in the multiplay arena, just recall how thoroughly annoying and ungrateful we all are.

Well, not me personally. I meant others.

Anonymous said...

http://unity3d.com/unity/features/networking

"Take your single-player game and easily bring it online."

I am aiming for a Witcher 2 project, but I'm also going to start playing around with some of these game engines. In the rush to gain dominance of the indie games scene and computer science games designing degrees many of these engines are completely free to use for non-profit types. Unreal Engine 3 is only $99 and they'll steal 25% of your profit AFTER your first $5,000 profit. (If someone told me I'd make 5 grand from my hobby I would pay them 90%!)

Middleware packed toolsets like Witcher and DragonAge would be easier, given features like combat and magic are already created, but it would be still fun to play with Unity for Terrain/World building. I really enjoyed NWN2 for that.

Just thought I'd post this link because I saw the easy* online feature of Unity and know you're after a multiplayer game. Maybe another engine would suit you better, but I've read that Unity is quite good for quick development.

While not open sourced, a lot of these free engines are state of the bad ass art; if they can be downloaded and used for free (or $99 + diddly) why not? My guess is that it will take too much work to create anything at all, but might be able to create something if you set your sights small. I'm going to aim big with a RPG toolset; but play around with a very small side project with one of these.

It's a 'obby. And building beats gaming.

Baron


*unconfirmed

Anonymous said...

Web Deployment

"Unity-made games can be played inside a web browser thanks to the Unity Web Player Plug-in. The plug-in download is small (about 3 MB), auto-installs without a browser restart. It works on all modern browsers including Internet Explorer, Firefox, Safari, and most Mozilla-based browsers.

You can publish a web game that is identical to a standalone in visual fidelity from the same Project."

--------------------

This is the future, without a doubt. Gaming straight from your browser (or phone, if that's your aim). No more demanding users 1) own a copy of the parent game, 2) go to the vault to download you, 3) install multiple hakpacks.

Accessibility to your game is only limited by the success of your marketing. And I would just get the old Mystara community to attach a link in their sigs - wherever they are now; the spamming motherfuckers will ensure google bots choke on your game's url and rank it higher than wikipedia.

I miss trolling like Shoeless Joe Jackson misses baseball.

Anyway, hope that helps find a new project to play with, Spor.